

This weekend, we unveiled the city of Baldur's Gate for the very first time, with a glimpse behind its walls and around its familiar labyrinthine streets. Our goggles are on, our posture is aerodynamic like a gnome hurled through the air by a barbarian with a mean overhead throw, Baldur’s Gate 3 is rapidly hurtling toward launch. Return to Baldur's Gate for the first time in 20 years as the city prepares for war Mike Robins aka LoreMaster deserves praise and appreciation for his work, and it is my devout hope that he will continue making CRPGs well into the future. It's an outstanding addition to the ranks of both the CRPG genre and the efforts of indie developers. After the many bugfixes, improvements and quality-of-life additions, Caves of Lore is easily my choice for Game of the Year. Distinguished by its excellent exploration mechanics, Caves of Lore was a contender for Game of the Year for me even before the continuous work put in post-release by the developer. Needless to say I look forward to any sequels.Ĭaves of Lore is easily my favorite RPG played this year, and ranks up in the top 20, at least, of my favorite RPGs played ever.

Yet the plethora of secrets, wide range of character development options, and the many areas of the game where I know there's more to discover mean I have already started a new playthrough. I clocked in about 45 hours of playtime, a significant portion of which (probably a good 5 hours) was spent in the camp interface waiting on various moon phases. The game closes a little abruptly, with an ending that makes it obvious a sequel is planned.

Dialogue is keyword-based, with new keywords becoming universally available as appropriate. Exploration incorporates time through the use of a lunar system that can affect the game world. Character development is primarily skill-based, with feats available through a unique (as far as I am aware) mechanic. You play as a shepherd who goes looking for a lost sheep in a mysterious mist, causing you to fall into the eponymous caves, which is the start of your adventure.Ĭaves of Lore features tactical, square-tiled combat with a party of up to 6 members. The RPG Codex reviewed Caves of Lore: RPG Codex Review: Caves of LoreĬaves of Lore is an isometric, turn- and party-based indie RPG, with retro-pixel graphics, developed solo by Mike Robins (Codex username LoreMaster) over the course of ~6 years.
